AI Insights · Timothy · April 2025
Top 5 Boxing Games on iOS in Cyprus: Q1 2025 Performance
Explore the performance of the top boxing games on iOS in Cyprus during Q1 2025, including trends in downloads and revenue.
In the first quarter of 2025, the performance of the top boxing games on the iOS platform in Cyprus showcased varied trends in downloads and revenue. Here's a closer look at how these apps fared according to Sensor Tower data.
Real Boxing 2 from Vivid Games S.A. saw a modest revenue trend, starting with $61 in the final week of December 2024 and hitting a low of $2 in mid-February before climbing back to $19 by mid-March. Downloads peaked at 25 in the week of January 20, with fluctuations throughout the quarter, maintaining a range between 7 to 25.
WWE SLAM by Topps® Card Trader experienced a decline in weekly revenue from $32 in late January to $1 by the end of March. The app did not register significant download activity during this period.
WWE Mayhem by Reliance Games had a notable spike in revenue, reaching $39 in early March. Downloads remained relatively stable, peaking at 11 in early March and maintaining a consistent presence throughout the quarter.
Boxing Star: Boxing Fight Game from THUMBAGE showed a steady revenue pattern, with minor fluctuations around $2 to $5. Downloads peaked at 11 in mid-January, with a general decline observed towards the end of the quarter.
Finally, KungFu School noted a revenue increase in early March, reaching $14. However, downloads were minimal, with only a brief uptick in mid-February.
For more detailed insights and data, visit Sensor Tower's platform where these metrics are thoroughly analyzed.