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AI Insights · Timothy · April 2025

Top 5 Boxing Games on iOS in Cyprus: Q1 2025 Performance

Explore the performance of the top boxing games on iOS in Cyprus during Q1 2025, including trends in downloads and revenue.

Top 5 Boxing Games on iOS in Cyprus: Q1 2025 Performance

In the first quarter of 2025, the performance of the top boxing games on the iOS platform in Cyprus showcased varied trends in downloads and revenue. Here's a closer look at how these apps fared according to Sensor Tower data.

Real Boxing 2 from Vivid Games S.A. saw a modest revenue trend, starting with $61 in the final week of December 2024 and hitting a low of $2 in mid-February before climbing back to $19 by mid-March. Downloads peaked at 25 in the week of January 20, with fluctuations throughout the quarter, maintaining a range between 7 to 25.

WWE SLAM by Topps® Card Trader experienced a decline in weekly revenue from $32 in late January to $1 by the end of March. The app did not register significant download activity during this period.

WWE Mayhem by Reliance Games had a notable spike in revenue, reaching $39 in early March. Downloads remained relatively stable, peaking at 11 in early March and maintaining a consistent presence throughout the quarter.

Boxing Star: Boxing Fight Game from THUMBAGE showed a steady revenue pattern, with minor fluctuations around $2 to $5. Downloads peaked at 11 in mid-January, with a general decline observed towards the end of the quarter.

Finally, KungFu School noted a revenue increase in early March, reaching $14. However, downloads were minimal, with only a brief uptick in mid-February.

For more detailed insights and data, visit Sensor Tower's platform where these metrics are thoroughly analyzed.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025